Vhi.ControlPanelUI
VHI_godot¶
Vhi¶
ControlPanelUI Class¶
Runtime control panel - the collapsible UI on the right edge of the scene that lets the operator tweak the hands without restarting the app or opening the Godot editor.
Hosts:
- sliders for the control-hand movement timing
(Frequency / HoldTime / RestTime);
- a freeze toggle (calls SetFrozen(bool));
- a chirality toggle (currently disabled - both hands stay left);
- a smoothing toggle + speed for the predicted hand
(SetSmoothing(bool, float));
- buttons to Load Config File (open a file dialog and
point VHI at any TOML on disk) and Edit Config File
(OS.ShellOpen the current config in the system text editor).
Collapsed by default; toggled with the > chevron on the right edge.
No driver-mode toggle - that is set in the Inspector or over gRPC
(the gRPC control plane).
Inheritance System.Object → Godot.GodotObject → Godot.Node → Godot.CanvasItem → Godot.Control → ControlPanelUI