Skip to content

Vhi.ControlPanelUI

VHI_godot

Vhi

ControlPanelUI Class

Runtime control panel - the collapsible UI on the right edge of the scene that lets the operator tweak the hands without restarting the app or opening the Godot editor.

Hosts: - sliders for the control-hand movement timing (Frequency / HoldTime / RestTime); - a freeze toggle (calls SetFrozen(bool)); - a chirality toggle (currently disabled - both hands stay left); - a smoothing toggle + speed for the predicted hand (SetSmoothing(bool, float)); - buttons to Load Config File (open a file dialog and point VHI at any TOML on disk) and Edit Config File (OS.ShellOpen the current config in the system text editor).

Collapsed by default; toggled with the > chevron on the right edge. No driver-mode toggle - that is set in the Inspector or over gRPC (the gRPC control plane).

public class ControlPanelUI : Godot.Control

Inheritance System.Object → Godot.GodotObject → Godot.Node → Godot.CanvasItem → Godot.Control → ControlPanelUI

Methods